Translations:KAVAN SLING Mini 616mm - Instruction manual/85/en: Difference between revisions

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===== How to control your model? =====
===== How to control your model? =====
In contrast to cars or boats, aircraft fly in three dimensional space which makes full control more complex. Turning the steering wheel left or right makes a boat or car to turn left or right, applying more throttle the vehicle speeds up – and this is it. Moving the control stick left or right has more effect than simply turning the model. The rudder control will be explained later.
In contrast to cars or boats, aircraft fly in three-dimensional space, which makes full control more complex. Turning the steering wheel left or right makes a boat or car turn left or right, applying more throttle, the vehicle speeds up – and this is it. Moving the control stick left or right has more effect than simply turning the model. The rudder control will be explained later.
{{Note|type=info|'''Please note:''' The control is fully proportional – the more you move the stick, the more movement of the control surface. The actual stick movement required is mostly quite small, and almost never from one end stop to the other!
{{Note|type=info|'''Please note:''' The control is fully proportional – the more you move the stick, the more movement of the control surface. The actual stick movement required is mostly quite small, and almost never from one end stop to the other!
}}'''Elevator controls''' the model in the vertical axis; apply up elevator and your model’s nose will raise (and the model will climb if it has sufficient power), apply down elevator and your model will descend. Please note that your glider can only climb if it has sufficient energy. The only energy source available for your SLING mini is the push you give her when launched; during the rest of her flight she has to trade her altitude for speed – gain enough energy in a dive and you can do a loop! If the climb angle is too great, or the energy available insufficient, your model will lose flying speed until the minimum (stall) speed. At the stalling speed (when the airflow starts to break away from the upper surface of the wing), your model will start to feel as though it is not responding as normal to control inputs, and then drop with little warning – apply down elevator to regain flying speed and full normal control.
}}'''Elevator controls''' the model in the vertical axis; apply up elevator and your model’s nose will rise (and the model will climb if it has sufficient power), apply down elevator and your model will descend. Please note that your glider can only climb if it has sufficient energy. The only energy source available for your Sling MINI is the push you give her when launched; during the rest of her flight, she has to trade her altitude for speed – gain enough energy in a dive and you can do a loop! If the climb angle is too great, or the energy available is insufficient, your model will lose flying speed until the minimum (stall) speed. At the stalling speed (when the airflow starts to break away from the upper surface of the wing), your model will start to feel as though it is not responding as normal to control inputs, and then drop with little warning – apply down elevator to regain flying speed and full normal control.

Latest revision as of 10:13, 16 October 2025

Message definition (KAVAN SLING Mini 616mm - Instruction manual)
===== How to control your model? =====
In contrast to cars or boats, aircraft fly in three-dimensional space, which makes full control more complex. Turning the steering wheel left or right makes a boat or car turn left or right, applying more throttle, the vehicle speeds up – and this is it. Moving the control stick left or right has more effect than simply turning the model. The rudder control will be explained later.
{{Note|type=info|'''Please note:''' The control is fully proportional – the more you move the stick, the more movement of the control surface. The actual stick movement required is mostly quite small, and almost never from one end stop to the other!
}}'''Elevator controls''' the model in the vertical axis; apply up elevator and your model’s nose will rise (and the model will climb if it has sufficient power), apply down elevator and your model will descend. Please note that your glider can only climb if it has sufficient energy. The only energy source available for your Sling MINI is the push you give her when launched; during the rest of her flight, she has to trade her altitude for speed – gain enough energy in a dive and you can do a loop! If the climb angle is too great, or the energy available is insufficient, your model will lose flying speed until the minimum (stall) speed. At the stalling speed (when the airflow starts to break away from the upper surface of the wing), your model will start to feel as though it is not responding as normal to control inputs, and then drop with little warning – apply down elevator to regain flying speed and full normal control.
How to control your model?

In contrast to cars or boats, aircraft fly in three-dimensional space, which makes full control more complex. Turning the steering wheel left or right makes a boat or car turn left or right, applying more throttle, the vehicle speeds up – and this is it. Moving the control stick left or right has more effect than simply turning the model. The rudder control will be explained later.

Please note: The control is fully proportional – the more you move the stick, the more movement of the control surface. The actual stick movement required is mostly quite small, and almost never from one end stop to the other!

Elevator controls the model in the vertical axis; apply up elevator and your model’s nose will rise (and the model will climb if it has sufficient power), apply down elevator and your model will descend. Please note that your glider can only climb if it has sufficient energy. The only energy source available for your Sling MINI is the push you give her when launched; during the rest of her flight, she has to trade her altitude for speed – gain enough energy in a dive and you can do a loop! If the climb angle is too great, or the energy available is insufficient, your model will lose flying speed until the minimum (stall) speed. At the stalling speed (when the airflow starts to break away from the upper surface of the wing), your model will start to feel as though it is not responding as normal to control inputs, and then drop with little warning – apply down elevator to regain flying speed and full normal control.